Feb 10, 2007, 07:44 PM // 19:44
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#21
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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My Ranger - I do everything on it - 57.07 minutes between deaths
My Monk - I have 13hp farmed on it (which requires dying) - 46.26 minutes between deaths
Warrior - Remade, not that old, only used to farm - 107.45 minutes between deaths
Necro - Mostly an old SS/SVer for UW - 49.92 minutes between deaths
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Feb 10, 2007, 07:51 PM // 19:51
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#22
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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Quote:
Originally Posted by Theus
Yeah,the reason I compared Paragon's and Warriors was because their Base Armor was the same.
It'd be silly to compare the survivability of a warrior to that of say a 60 armor caster.
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i actually find that my casters die less often.
this is because, unlike warriors, a good caster tries to avoid being in combat, so that their 60AC never has to become a disadvantage to begin with.
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Feb 10, 2007, 09:24 PM // 21:24
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#23
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Forge Runner
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Quote:
Originally Posted by JGaff
Meh, averages are well, the average. It's not like every 34 and a half minutes you "magically" die. Moreover, most of us have had moments where we've gone afk for a little bit, boosting our play time. It might be fun to divide our play time by number of deaths, but it's hardly scientific.
^ not meant as a rant
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It is scientific. You acquire a number of samples, filter them, and produce a statistical value.
In nature, exact variables are unknown and due to quantum nature of universe impossible to obtain.
The answer this gives is how often do players die vs. specific class. The meaning of this value may not be of cosmic signifficance, but with large enough sample size you would either start to see normal, biased or completely skewed distribution.
Of course, Anet would be prime candidate for running such a query straight from the database. It's impossible to obtain adequate number of samples on forums (at least 1000+ for each class).
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Feb 10, 2007, 09:33 PM // 21:33
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#24
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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I don't know how useful or accurate this survey is going to be, since there are so many different ways that people play their characters and ways they use them. On my 3 main (PvE) Characters:
Mesmer: 1 death every 30.7 minutes. Most of my time with her is spent in high-end areas, skill capping and mapping and all that kind of thing with henchies. Also got the 3 protector titles with her.
Warrior: 1 death every 63.4 minutes. Lots of time spent in town selling things, helping guildies with missions and stuff, and ettin farming.
Ranger: 1 death every 65.1 minutes. Lots and lots of time spent doing Tombs runs.
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Feb 10, 2007, 09:35 PM // 21:35
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#25
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Frost Gate Guardian
Join Date: Feb 2005
Profession: Mo/
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For my PvE-only characters with over 100 hrs. played (normal play, no survivor titles):
Monk: 2,125 hrs. 11 mins. over 21 months, 3,520 deaths = 36.2247 mins./death
Ritualist: 118 hrs. 24 mins. over 8 months, 78 deaths = 91.0769 mins./death
Warrior: 111 hrs. 28 mins. over 18 months, 97 deaths = 64.9485 mins./death
It's worth noting that I do quite a bit of solo farming with my monk (hence the more frequent dying). My Rt and W have strictly been involved with missions and mapping. I have also spent some time trading with my Rt, which boosts her minutes without deaths.
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Feb 11, 2007, 02:17 AM // 02:17
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#26
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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I have three mains - they all solo farm. A goodly chunk of their deaths was working on builds. None of mine PvP, I use a PvP character now if I ever feel like RA'ing. I can't give a secondary as it changes all the time. I've never tried for survivor.
Dervish: 214h17m with 210 deaths = 61 minutes
Warrior: 209h36m with 188 deaths = 66 minutes
Elementalist: 152h44m 197 deaths = 46 minutes
Then I have ones I have played enough to be useful. A times they all could have been "mains" but a skill change made them not fun for a time. Some professions, like the Ranger, had an older version that had been deleted but the new ones hours are fairly recent (post nightfall).
monk: 97h20m with 142 deaths = 41 minutes
necro: 74h48m with 115 deaths = 39 minutes
ranger: 36h15m with 21 deaths = 103 minutes
And my grand winner:
Paragon: 20h24m with 2 deaths = 612 minutes
I also have a ritualist, mesmer, and assassin. While they are all level 20 they all have less than 10 hours in game. I mostly made them for unlocks and completeness, though this is the 5'th re-roll of a mesmer and third of a ritualist.
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Feb 11, 2007, 04:03 AM // 04:03
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#27
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Krytan Explorer
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
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My Ranger (R/*) has been played for 749h and 56min with 2199 deaths ~ 20.46 min/death.
My Ele (E/*), has been played for 226h and 9min with 347 deaths ~ 39.104 min/death.
My Monk (Mo/*) has been played for 120h and 3min with 216 deaths ~ 33.347 min/death.
My Sin (A/N) has been played for 25h and 58min with 116 deaths ~ 13.43 min/death.
My Dervish (D/*) has been played for 127 hours and 10min with 490 deaths ~ 15.57 min/death.
I'm to lazy to calculate total stats cuz i several pvp characters so i cant just take the total time played. As for the stats though, my ranger is my best character as well as my most played. Its been going for PKM and Lightbringer so its been dying more recently . My ele was my first created but i stopped playing him until recently. I also stop playing my monk until recently. My Sin...i just suck as a sin. As for the dervish...all i have to say is torment monsters. >.<
It also might be interesting to see experience points per death or minute.
*goes off to calculate own exp per death/min*
Last edited by Feathermoore Rep; Feb 11, 2007 at 04:11 AM // 04:11..
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Feb 11, 2007, 04:26 AM // 04:26
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#28
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Krytan Explorer
Join Date: Feb 2005
Location: Ottawa, ON, Canada
Guild: Mostly Harmless
Profession: W/
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Quote:
For example, I have played my Ranger for 199h and 19 minutes and died 671 times. ((199*60)+(19))/(671) = 17.822.
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1142h, 11 minutes. 3585 deaths
19 minutes.
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Feb 11, 2007, 04:36 AM // 04:36
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#29
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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Necro = 540 deaths over 367 hours and 26 mins over past 19 months
- death every 40.83 min
- exp per min 35.74
- exp per death 1458.972
Now if only i had all the exp from what my minions raped, and if only i didn't sacrifice myself for fun once in awhile, or by mistake out of pure dare =d
Warrior = 1171 deaths over 877 hours and 55 mins over past 20 months
- death every 44.98 min
- exp per min 39.86
- exp per death 1792.843
I never wanted to die as a warrior, deaths come for good reason though. Running through a place, res shrine activated and too far? Die for it! And I do it all the time for the exploit. Not to mention testing builds and trying to solo bosses just right
Last edited by floppinghog; Feb 11, 2007 at 04:38 AM // 04:38..
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Feb 11, 2007, 05:24 AM // 05:24
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#30
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Desert Nomad
Join Date: Aug 2005
Location: Grand Court of Selket/Sebelkeh
Guild: What If You Had An Outpost Named After You [slkt]
Profession: W/
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My warrior has 1928 deaths over 2068 hours
So a death every 64 minutes.
Most of those deaths are from pvp.
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Feb 11, 2007, 05:44 AM // 05:44
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#31
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Krytan Explorer
Join Date: Jul 2006
Guild: Defiant Dragons
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From oldest to youngest:
Warrior (Started W/N, now switches from W/N to W/Mo)
37662 minutes played
1515 deaths
24.86 minutes per death
Monk (Started Mo/R, currently Mo/Me)
12,611 minutes
442 deaths
28.53 minutes per death
Ranger (R/Rt)
12,707 minutes
438 deaths
29.00 minutes per death
Necro (N/Mo, now N/Rt)
4312 minutes
113 deaths
38.16 minutes per death
Elementalist (E/Mo, now E/Me)
5897 minutes
172 deaths
34.28 minutes per death
Dervish (D/Mo, now D/W or D/R training a pet)
6198 minutes
89 deaths
69.64 minutes per death
Assassin (A/Mo)
1325 minutes
67 deaths
19.78 minutes per death (OK, maybe I'm NOT a good assassin...)
Paragon (P/Me, straight paragon skills)
1260 minutes
7 deaths
180 minutes per death
Mesmer (Me/N)
508 minutes
13 deaths
39.08 minutes per death
Ritualist (Rt/whatever)
Survivor character: 1212 hours, 0 deaths
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Feb 11, 2007, 07:21 AM // 07:21
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#32
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Frost Gate Guardian
Join Date: May 2005
Location: Australia
Guild: Slash Fail [ftl]
Profession: E/
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My Ele...
1,936 hours, 44 minutes over 20 months.
8,555 deaths
1 death per 13.58 minutes
(None of my deaths come from death farming , death levelling etc either)
So um yeah... I die too much x_x;
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Feb 11, 2007, 07:27 AM // 07:27
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#33
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Frost Gate Guardian
Join Date: Aug 2006
Guild: BHL
Profession: R/
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The only character that I have that matters: my Ranger:
602 hours
2,500 deaths
1 death every 14 minutes
eek. Must be because I PvP on it, and I die farming alot :P
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Feb 11, 2007, 08:01 AM // 08:01
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#34
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Desert Nomad
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Hey, people AFK a lot! so ... that stats could be wrong. BTW, one idea: ArenaNet must "fix" the usage time counter and don't count after a minute of AFK.
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Feb 11, 2007, 09:14 AM // 09:14
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#35
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Krytan Explorer
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
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What would that do? Nothing because its purely just for personal information. Its not like you get anythign after so many hours of play.
Oh i forgot to mention that my ranger death leveled a pet too, and ran the 3 cartographer titles. >.< so many useless deaths.
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Feb 11, 2007, 09:22 AM // 09:22
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#36
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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MY RANGER:
1,109 hours 19 minutes --- 8,490 deaths
((1,109*60)+19)/(8,490) = 7.84
on my ranger I have died every ~8 minutes.
But... - I have afk'd the majority of this time [read: 1 day spent AFK with a vamp weapon a year ago, got LUCKY rank 3, and UNLUCKY rank 3 AFK with this character.. also HOLY LIGHTBRINGER AFK with this character]
so, so much AFK skews the data a bit, also my farming of 5,000 deaths while at school 1 day xD
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Feb 11, 2007, 10:34 AM // 10:34
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#37
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Frost Gate Guardian
Join Date: Feb 2006
Guild: DVD Forums (DVDF)
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Yes, there seem to be a certain trend.
My non-pvp characters that have finished Prophecy looks like this:
Necro (1st character, also most played today, 2200 hours ) = death every 37 min
Monk (182 hours) = death every 42 min
Ranger (82 hours) = death every 106 min.
Since I the last year almost entierly have played my necro, her statistics have improved a lot (less dying). She died a lot on her first time through Tyria.
Regards,
Cloudbunny
Last edited by cloudbunny; Feb 11, 2007 at 10:42 AM // 10:42..
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Feb 11, 2007, 10:50 AM // 10:50
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#38
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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Quote:
Originally Posted by NeHoMaR
Hey, people AFK a lot! so ... that stats could be wrong. BTW, one idea: ArenaNet must "fix" the usage time counter and don't count after a minute of AFK.
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I very very rarely AFK. I can count the number of times that I have been AFK for more than 15 minutes on one hand. I do not sit in town and chat either - I either play the game or it is not running (since I hench I also have no need to spam LFG). The only character that violates this is (again) my PvP character because it is the only one that *may* interact with other humans - but then it isn't counted in the list. Since it gets re-rolled quite often no meaningful stats can be taken.
Nor is my time mostly spent in low level areas - the Dervish I listed is rank 5 lightbringer (none AFK farmed - see the thing about not liking to go AFK - mostly domain of secrets Margonite farming), through all three games, and has about 1.5 million exp (amongst other titles that could have been mostly achieved in lower levels). Not that those states are great or something to really be admired, just that it is hard to get there in that amount of time only playing low level areas and being AFK.
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Feb 11, 2007, 01:46 PM // 13:46
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#40
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Community Works Moderator
Join Date: Jan 2007
Location: USA
Guild: Centre of the Aerodrome
Profession: R/Mo
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Quote:
Originally Posted by Caspar
Monk: 426 hours 37 minutes | 251 deaths | 1 death every 102 minutes
Warrior: 347 hours 12 minutes | 268 deaths | 1 death every 78 minutes
Elementalist (first char ): 366 hours 12 minutes | 770 deaths | 1 death every 28 minutes
Ranger: 353 hours 47 minutes | 372 deaths | 1 death every 57 minutes
Ritualist: 119 hours 8 minutes | 11 deaths | 1 death every 650 minutes (11 hours)
I think EXP/death is a better measure?
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You may be right as that could be more tied to your ability to efficiently kill mobs.
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